To create visually convincing images of copepods to demonstrate individual behaviors in a research or educational setting.
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All images, animations, models, and scripts are copyright 2000 Scripps Institution of Oceanography and may not be published or re-used without permission.
Please explore the interactive virtual copepod. Click on the rendering and drag to rotate.
Abstract submitted to ASLO 2000
(Skip this if you already know what a copepod is.)
Copepods are a type of crustacean, the class of animals that also includes shrimps, lobsters, and crabs. Copepods are one of the most abundant animals on the planet. Most are saltwater plankton, living their entire lives in the open ocean without ever touching the bottom or surface. Copepods also live on the sea bottom, in fresh water, as parasites on fish, in caves...
We created and animated our model using 3D Studio Max from Discrete Logic. This high-end animation package is widely used by movie special effects artists.
To create our models and animations, we first looked at illustrations in the literature. Rose 1933 gave us a good starting point. To create the prosome, we scanned 2D images from Rose into the computer and traced them using Bezier curves to create the outline of the prosome as seen from the left-hand side. We then made an estimate of curves representing the outline of the prosome as seen from the rear. Using these two sets of curves, we were able to create a Bezier patch surface approximating the prosome. We then checked our results by rendering images from several viewpoints and comparing them against preserved specimens. We also showed the images to Annie Townsend, curator of the SIO Planktonic Invertebrates Collection. She was able to suggest many important improvements.
The other segments of the prosome and urosome were constructed in a similar fashion, as were the appendages. We found that NURBS surfaces generally gave better results with less effort than other techniques for modelling curved surfaces.
Setae provided a special animation challenge, as there are so many of them. After exploring several techniques we used loft surfaces created from circles and Bezier splines. The tip of each seta was attached to a controller, so that each seta could be individually positioned if necessary. We generally avoided this by attaching the tips of each set of setae to a master controller. To give a more natural appearance, the setae on the maxillae are translated and rotated using a random noise function.
To animate our model, we first determined the range of motion of the joints by examining preserved specimens. We then looked at video of live animals. Using key frame animation, we were able to approximate the motion of the living animals. Once the computer model had been animated, it could be examined from any angle and at any speed.
All images, animations, models, and scripts are copyright 2000 Scripps Institution of Oceanography and may not be published or re-used without permission.
| 3D Surface Rendition Images provided by Marie Bundy Animation created by Corey Accardo. | |
| Here we see the carnivorous copepod, Euchaeta rimana (2.4 mm), restrained on a tether so that it remains within the field of view. A smaller copepod, Acartia (0.7 mm), makes contact with the predator but that does not trigger the attack response. When the prey escapes and sheds a wake toward the predator, then the predator reaches out with its maxillipeds and grabs the small copepod prey. The prey is then seen as a small morsel being shoved into the mandibles of the predatory copepod. (Videos done by J. Yen in collaboration with J.R. Strickler). | |
| High-speed video (1000 fps) of the leg movements of Calanus pacificus. Note the sequence of coordinated movements of the 5 pairs of swimming legs. The name "swimming legs" is misleading as they are only used in the escape or lunge movements while the cephalic appendages are used in normal swimming.(Video recorded by S. Wilson) | |
| This sequence shows how a freely swimming predatory copepod, Euchaeta rimana (2.4 mm, central image), lunges after another smaller copepod prey (Acartia, 0.7 mm, images to right of larger copepod). The Acartia was entrained in the feeding current of Euchaeta. When it detected the presence of the predator, it jumped away and shed a jet-like wake toward the predator. The predator sensed the strength and directionality of the prey's wake and lunged at it accurately to capture it in 3D space (capture occurred in upper right corner of frame; Doall et al. submitted). Lunge is much faster in relative speed than that of a running cheetah. (Videos done by J. Yen in collaboration with J.R. Strickler). | |
| This sequence shows how a freely swimming predatory copepod, Euchaeta rimana (2.4 mm, central image), lunges after another smaller copepod prey (Acartia, 0.7 mm, images to right of larger copepod). The Acartia was entrained in the feeding current of Euchaeta. When it detected the presence of the predator, it jumped away and shed a jet-like wake toward the predator. The predator sensed the strength and directionality of the prey's wake and lunged at it accurately to capture it in 3D space (capture occurred in upper right corner of frame; Doall et al. submitted). Lunge is much faster in relative speed than that of a running cheetah. (Videos done by J. Yen in collaboration with J.R. Strickler). | |
| Computer-Generated Horizontal Spin Appendages in neutral position. | |
| Computer-Generated Fly-Around Appendages in neutral position. | |
| Computer Visualization of Capture Behavior. | |
| Computer Visualization of Capture Behavior | |
| Computer Visualization of Capture of Prey | |
| Computer Visualization of Capture of Prey 2 | |
| Computer Visualization of Escape Behavior: Note how the antennules oppose the motion of the tail, preventing the animal from moving backwards when the tail comes up. | |
| This sequence of images shows the side view and head down view of the capture response of the subtropical carnivorous copepod, Euchaeta rimana (2.4 mm), as recorded using high-speed film (J. Yen, D.M. Fields, M.H. Doall in collaboration with J.S. Strickler). At 0 msec, the maxillepeds (mxp) are tucked in against the body (the arm-like appendage is the mxp in the upper frame and the straight appendages in the lower panel are the paired antennules extending to either side of the body). At 6 msec, the mxp begin to extend with its setae flared (upper panel) and the 'elbows' bowed out. The paired maxillae are also seen to participate in this capture response. At 8 msec, the mxp are fully extended with setae fully flared (upper panel), reaching out far from its body (lower panel). At 16 msec, the show is nearly over with the mxp withdrawing closer to the body (upper panel) and being tucked in among the other cephalic appendages (lower panel). (Slides prepared by R. Foster). | |
| This sequence of images shows the side view and head down view of the capture response of the subtropical carnivorous copepod, Euchaeta rimana (2.4 mm), as recorded using high-speed film (J. Yen, D.M. Fields, M.H. Doall in collaboration with J.S. Strickler). At 0 msec, the maxillepeds (mxp) are tucked in against the body (the arm-like appendage is the mxp in the upper frame and the straight appendages in the lower panel are the paired antennules extending to either side of the body). At 6 msec, the mxp begin to extend with its setae flared (upper panel) and the 'elbows' bowed out. The paired maxillae are also seen to participate in this capture response. At 8 msec, the mxp are fully extended with setae fully flared (upper panel), reaching out far from its body (lower panel). At 16 msec, the show is nearly over with the mxp withdrawing closer to the body (upper panel) and being tucked in among the other cephalic appendages (lower panel). (Slides prepared by R. Foster). |
Copepods have a strong presence on the web. Here are some links:
All images, animations, models, and scripts are copyright 2000 Scripps Institution of Oceanography and may not be published or re-used without permission.
We'd like to thank the following people for their help:
In addition to our examination of preserved specimens, we obtained anatomical data from several sources including:
Behavior data and other information for the project came from the following sources:
We used the following software packages:
All images, animations, models, and scripts are copyright 2000 Scripps Institution of Oceanography and may not be published or re-used without permission.